For example, while making the maps I’ve often had the thought of how easy it would be (but time consuming) to make it so you can walk around.I like walking around in RPG’s, the exploration and immersion of talking to everyone in sight, going into their houses (not creeping). It would slow things down and remove the focus on where the player has agency or control.I’m not quite sure the genre for the game is exactly a RPG at this point, but maybe? Recently, someone talked about it as a brothel sim, and it reminded me that it was originally supposed to be one.It’s a lot more subtle about it than what I think the genre expectations are.Instead, write a few scenes, or get some of your gameplay to work.Then set a realistic deadline for yourself, and don't change it.The English-speaking Ren Ai Game community has too many examples of games which only had demos, or which never amounted to more than ambitious plans.The second decision which will shape your game: Who is your main character, and what is their sexuality?
Which is a lot of words to say things like: make it less tedious, understand what keeps players interested (context, challenge, and reward,) and so on. Had to create custom brushes for the houses to do the angles and shadows. We have another ‘house’ map, the court above, a castle, tavern, shop, and some dungeon and battle maps I’m currently working on. While they don’t seem as exciting as drawing characters, I have grown to appreciate them. Trying to put some thought into them, especially the layouts.The following options will make a huge difference: Any of the above could conceivably be crossdressers.Any of them could have one or more transgendered people or bifauxnen as potential love interests.